A brilliant, troubled fighter pilot of the Haven Defense Force (H.D.F.). Angela has an uncanny gift for puzzle-solving that helps her pinpoint monsters' weak points and take them down. As a result, she’s her city’s greatest asset against the abyss.
Quiet and clinical, it’s only around her robotic wingman Andy that she comes out of her shell. Losing Helen, her lover and confidante, devastated her to the point that she spent three months recovering in a mental ward. Even after her recent release, she’s still damaged goods, even as the city’s crisis pushes her to her breaking point.
Angela’s freewheeling, optimistic robot wingman. Andy is an enigma to everyone, himself included. A bio-engineered living fighter craft of unknown origin, Andy drifted through the clouds for centuries before stumbling across Haven ten years ago. By then, he'd long since forgotten who he was or where he came from.
Bright, loyal, and easily confused, he might as well be a golden retriever in a robot body. Angela took care of him after he found Haven, and to this day, he’ll do anything to protect her.
Angela’s lost lover. We see her only in memories. In many ways, Helen was everything Angela isn't. She was free-spirited where Angela is repressed, talkative where Angela is laconic, "big picture"-oriented where Angela is obsessed with details. And where Angela's PTSD and anxiety make her feel like she's always falling apart, Helen was a rock who always seemed to have her life together. As a result, she was the only person Angela ever really opened up to.
Helen was a member of “the Keepers,” a Haven guild that attempts to uncover secrets of the Abyss by studying ancient songs and records. Angela still hears one of Helen’s songs in her head whenever she’s starting to slip.
Little is known of these ancient and terrible creatures of the Abyss, save that they are unfathomably old, terrifyingly powerful, and they will not stop.
Elder songs tell of a great pantheon that once ruled over all of creation. Eventually, their era passed and their bodies decayed, but this was not the end. Some say their spirits rejected death and clung to their physical forms out of fear or stubbornness. Others believe eldritch spirits wrested control of their corpses and now puppeteer them like hermit crabs.
Regardless, the Old Gods have become grotesque, hollow shadows of whatever they once were, bent on unmaking all of their works. Including what remains of humanity.
The last floating city. Perhaps the last shred of human life in this world. The ground fell away centuries ago, and now Haven, held aloft by a mysterious crystalline artifact, is all that remains above the clouds.
The city is composed of four separate islands. Crown - population 73,000 - is the largest and most heavily-populated island, and houses most of Haven’s major guilds as well as the Crystal itself. Colkirk - population 17,000 - is the city’s bread basket, a verdant island of wheat fields and orchards. Vahmir - population 10,000 - is the headquarters of the Haven Defense Force. Its hangars house the bulk of the city’s aircraft, as well as their pilots. Cirrus - population 22,000 - is the poorest and most densely-populated of Haven’s island, containing many of the city’s metalworking and recycling plants.
The fifth island - Sanctum, home to Haven’s archives and the Keeper guild - was destroyed in a recent attack. Today, its remains litter the west end of Colkirk.
Haven has managed to survive and stay aloft for centuries, but lately, near-constant war and severely limited resources have pushed the city to its breaking point. Haven is hanging by a thread, and as the Crystal decays, it sinks lower by the day.